The Dev Team

Support Team

Rex

Rex joined the community in September of 2019. He started making fan art in September of 2020, slowly moving into icons and outfits. He started making the outfit textures in January of 2021 and never stopped. He now makes outfits and icons for the game and contributes in other areas as well.

Frequently Asked Questions

Q: What is Swords ‘n Magic and Stuff?
A: It’s a cute, casual open-world multiplayer RPG with a focus on the joy of discovery. Also, there are a few life sim elements sprinkled in.

Q: What engine/software do you use?
A: We use Blueprints in Unreal Engine, Autodesk Maya for 3D modeling, Adobe Illustrator for 2D textures and Affinity Designer for 2D UI art.

Q: Where and when is the game scheduled for release?
A: The game released in Early Access on September 8th, 2020 on Steam. Other platforms are a possibility depending on the success of the game. Currently available on Windows.

Q: How long have you been working on this?
A: Michael started development on the game with zero plans or UE4 experience on October 5th, 2017.

Q: Are you self taught?
A: Sort of. Michael has a bachelor’s in 3d art with a focus on games. He’s never had any formal education in actual game development or Unreal Engine however.

Q: How much does the game cost?
A: The game is $19.99 USD at launch with NO micro-transactions of any kind. You pay once for the game and keep it forever. Paid DLC may be released after the game is completely finished if people are still interested in more content.

Q: When will Swords ‘n Magic and Stuff come to the Switch?
A: Nintendo doesn’t allow incomplete/early access type games on their consoles. We’ll apply for Swords ‘n Magic to be on Switch when we are ready to leave early access. This is still a year to two years away.

Q: How else can I help?
A: Tell everyone about the game! Share the stream or YouTube videos on Reddit or social media. Invite friends and join us in the livestream on Twitch to pitch ideas and leave feedback. There are many great ways to help grow this game and help it become a success that don’t involve programming, art or donations. We appreciate any and all your support!